We’ve had a couple play sessions on the table now (pictured below we’re playing Parks). We haven’t actually played with the player stations open yet (the two games we played are pretty simple and we just kept pieces in the playarea). But, I did already learn some lessons and have some upgrades to make!

I noticed that when the player stations are closed, everyone leans on them constantly. They’re only 3/4” thick, and I can feel my own bowing slightly when weight is added, so I know everyone else’s is, too. To combat that I’m going to add a support that will keep them from deforming in the center: the removable panel that goes in the front, I’m going to add a cross-brace coming out of the center so that it looks like an upside down T. That will support the center of the player station when closed. I thought about doing something similar just to fight against gravity trying to make those panels sag over time, but when I see people standing up over the table and putting ALL of their body weight on them, I got real nervous and knew I better add them sooner rather than later.
In addition, the 1/4” plywood that forms the play surface still sags a bit with gravity and makes the drawers bind up (not to mention that just pushing down on it where it’s not supported by the frame underneath causes some visible deformation). I’m going to replace that with 1/2” plywood soon. That means I’ll have to make a new play surface for it, since the fabric is glued down. That’s okay because some creases in the neoprene underlayment have been bugging me. No one else notices, but there are two big creases that I hoped would relax and come out of the fabric, but they haven’t. I’ve got another piece of neoprene that’s been on a roll, and so should be wrinkle-free.
Once we play some games where the player stations are down I may learn some more lessons. I’ve been waiting to start Frosthaven until the table was complete, so it may be time to pull it out and give the table a proper christening! That game has a ton of stuff to keep track of, and is actually the game I had in mind when I decided to add the player stations in the first place!